Remove Baking Remove Debug Remove Visual Scripting Remove Writing
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. HTML5: Threads, GDNative, AudioWorklet.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Mesh 52
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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

We're now in the middle of the GSoC 3-months coding period, and we asked students to write a progress report to present their project and the work done so far. Improvements to the Visual Scripting System by Swarnim Arun. These can only be dealt with manually while debugging. Interactive Music by Daniel Matarov.