Remove Baking Remove FPS Remove Open World Remove Texture
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings. Introduction Video: Very large, open world scene with real-time GI: Future. How do you use it?