Remove Baking Remove Lightmap Remove UX Remove Visual Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. New CPU lightmapper. The lightmapper in the previous 3.x

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Mesh 52