Remove Bug Remove Debug Remove Demo Remove Visual Scripting
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I aim to have transitioner functional by the beginning of August which will give me time to debug any potential issues and come up with a fix for the memory leak. Fixing bugs in current implementation and merging them in Godot's master branch. What is next.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Raise errors when accessing deleted objects in debug.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet. These can only be dealt with manually while debugging. Interactive Music by Daniel Matarov.