Remove Clipping Remove Debug Remove Mesh Remove Point and Click
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

The above words may have seemed too abstract, let’s get straight to the point, the main content of this article. Clipping Distance 2D games are unlikely to use this, but for some 3D games with adjustable views, you can reduce the rendering burden and improve performance by shortening the clipping distance.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

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