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Debugging Complications

Ask a Game Dev

Bonus difficulty if you have to reproduce the bug on a debug build with a low frame rate Silent failure - The bug doesn’t actually trigger any error messages or logs or anything, it just fails silently without a trace Requires multiple players to repro - Happens only on a dedicated server with multiple squads all playing at once!

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(Debug) Texture compressed error

Cocos

isCompressed” failed i am getting this error while debuging on android side… Please have a look and help me to resolve this error Thank you… virtual void cc::gfx::TextureValidator::doInit(const cc::gfx::TextureInfo &): assertion “!isCompressed”

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Debugging C++ compiled to WebAssembly

That One Game Dev

In this article, it is shown how to use chrome for debugging WebAssmebly files (.wasm) The post Debugging C++ compiled to WebAssembly appeared first on That One Game Dev. wasm) that were produced from C++ through Emscripten.

Debug 52
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The Next Debug Thing: Dean Mortlock on his new print magazine that celebrates video games

Game Development News

Richie Shoemaker flicks through the first issue of Debug, a new games magazine edited by veteran mag-ician Dean Mortlock that aims to be a champion for indie titles, studios and publishers

Debug 52
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How to debug Cocos2d-x C++ on Visual Studio Code

Cocos

Try to get hold of “Sonar Systems” he the one that know most about installations and would know best for compiler setups I only worked with android studio and debug its perfect. not shore if you call MessageBox(“Hello world”, “Debug Dialog”); would give you output in windows app to get you going and get some sort of output.

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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

There is always some layer of abstraction between the physical computer and the application that you are building, but you can’t optimize and debug what you can’t see. By providing low-level insights to inform debugging, developer tools help eliminate the need to brute-force solutions.

Debug 52
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Quick question about fps debug

Cocos

I’m trying to test some performance issues on a game that’s crashing and I’m currently investigating the possibility of it being too much memory being used for texture cache… When I use fps on game preview, I’m able to see GFX Texture Mem… but I’m wondering, can someone please tell me what the unit of measurement is for this number?

FPS 40