Release candidate: Godot 3.5 RC 2
Mircosoft Game Dev
MAY 24, 2022
A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. seen as small bumps between tiles on a GridMap). You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.
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