Remove Collision Remove Debug Remove Lightmap Remove Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, New CPU lightmapper.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52