Remove Collision Remove Lightmap Remove Prototyping Remove Writing
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. GDScript allows to write code in a quick way within a controlled environment. Does not always catch errors during compile (or write) time. Support for root motion as well as the ability to write your own custom blend nodes has also been added. GIProbes of course don't work. New TileSet editor.

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