Remove Concepts Remove Dev Remove Media Remove Playtesting
article thumbnail

3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. Now look, some parts of game design – like playtesting or accessibility testing – can be tedious. “Do I care about the basic concept of the game?” And the second camp?

article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. This concept grew organically from a single idea.

Dev 158
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.

article thumbnail

To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

That concept had been floating around the studio since 2017. After launching Jumplight Odyssey in August of 2023 the studio failed to secure additional funding and was forced to lay off the entire game’s dev team in November. One was an easy choice, Jumplight Odyssey. The second game was Solium Infernum.

Studios 143
article thumbnail

What to Expect When You’re Making a Board Game: Time, Money, and Effort

Brand Game Development

Garret is a sharp guy and a good game dev. It was designed around the concept of creating a version of a simple game that kids were already familiar with, that also incorporates physical activity as part of the game. Brandon: Let’s say I’m a brand new board game dev. How long does board game development take?