Remove Content Remove Playtesting Remove UX
article thumbnail

She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. During the playtest, six people played at the same time, and I noticed they laughed at certain texts, which was great. Yes, the quality of the drink matters but the first inviting thing was the environment.”

article thumbnail

My friend is making an arcade racer and I’ve been playtesting his builds for him. He didn’t go into it thinking it’d be easy but there’s a ton of things he didn’t at all realize would be a headache going into it. Obviously all games are hard to make but some are more apparent about their daunting nature. Which genres are deceptively difficult even if reasonably possible by a small indie team? What surprised you when you hit the big leagues?

Ask a Game Dev

Small-team dev also tends to build more system-driven games because it's more dev-time-efficient than creating single-use narrative-driven content. The tradeoff is that system-driven content also requires significantly more UI to convey all of that information to the player.

Dev 52