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Why Gamification Makes Everything Else More Fun

Brand Game Development

For that reason, I’ve brought in Sean Fallon, Founder & CEO of Smunchy Games and User Experience (UX) Designer extraordinaire. His background in UX has given him a keen sense of what motivates people to take action. Playtesting in this stage of game design is related to user research in UX design.

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

During the playtest, six people played at the same time, and I noticed they laughed at certain texts, which was great. Robin had an idea for an educational game and needed a graphics and UX designer, which Lucia happened to be. “It Adeline shared, “My highlight was when Yasemin offered to play test my game in her company.

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My friend is making an arcade racer and I’ve been playtesting his builds for him. He didn’t go into it thinking it’d be easy but there’s a ton of things he didn’t at all realize would be a headache going into it. Obviously all games are hard to make but some are more apparent about their daunting nature. Which genres are deceptively difficult even if reasonably possible by a small indie team? What surprised you when you hit the big leagues?

Ask a Game Dev

Whenever I do solo dev work, the feature that always takes the longest and tends to require the most work to get something playable by actual players is the UI. Building out the gameplay features is always a lot of fun, but you can only go so far by fiddling with variables and restarting.

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