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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. So you can get a feel for what it looks like.

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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

New features in Cocos Creator v3.7 The latest release includes some of the most highly anticipated features, such as Custom Render Pipeline , Light Probe , Reflection Probe and LOD. By utilizing these powerful features, the graphics of your games will become more realistic. is capable of handling big projects.

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Unlocking GPU Intrinsics in HLSL

Nvidia

There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. Realistic use cases of the intrinsics in graphics applications are usually complicated.

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Visualizing Depth Precision

Nvidia

Depth precision is a pain that every graphics programmer has to struggle with sooner or later. Depth precision is a pain that every graphics programmer has to struggle with sooner or later. This post was originally published on the Developer Zone. This post was originally published on the Developer Zone.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12. It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh.

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

It can be directly in the AS build calls or in some related task like the culling of the objects. Cull instances for TLAS. Instead, cull instances depending on the situation. For example, consider culling based on an expanded camera frustum. This feature becomes available in HLSL Shader Model 6.6.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Have you ever played a game with amazing graphics, but something just didn’t feel right? Features magical glows and ethereal light (e.g., “Ori and the Will of the Wisps”). Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. The problem might be the lighting. Texture Compression.

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