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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. It's also very easy to use.

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