Release candidate: Godot 3.5 RC 2
Mircosoft Game Dev
MAY 24, 2022
seen as small bumps between tiles on a GridMap). This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. You can move the polygon with the node transform, drag the corners to reshape it, add delete points.
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