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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Sandbox style simulations. Visual scripting. The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0 Flocks, swarms, mobs, debris, etc.

AAA 145