Godot 3.3 has arrived, with a focus on optimization and reliability
Mircosoft Game Dev
APRIL 21, 2021
was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Various light culling fixes. Users of Visual Script and Visual Shaders, as well as developers relying on graphs in their game projects and editor plugins, will find this little UX improvement in Godot 3.3.
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