Remove Cutscenes Remove Dev Remove Prop Remove Puzzle
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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

It skips from action to pvp games to puzzles to boss fights with blinding speed. Props to them for trying. It's really sharp and well-observed, and it isn't a cutscene. Fellow indie devs have privately, harshly turned on me for saying this, but it is true. All killer, no filler. This is a really fun game. Very well done.

Art 52
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Deathloop deconstruction / design thoughts

Radiator Blog

Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. And they usually do!