Remove Cutscenes Remove Fighting Remove Prop Remove Puzzle
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. This fighting game health mechanic is too fussy and unreliable for a busy shooter. no mind control) only 5 powers (+1 PvP only power). Limited regen (e.g.

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

As the parents fight their way through the crawl-space, attic, clock, and extra-planer wonderlands in their house, you will hear them whine, complain, and deliver constant passive-aggressive insults. It skips from action to pvp games to puzzles to boss fights with blinding speed. Props to them for trying. Very well done.

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