Remove Debug Remove Demo Remove Texture Remove Visual Scripting
article thumbnail

GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I aim to have transitioner functional by the beginning of August which will give me time to debug any potential issues and come up with a fix for the memory leak. Improvements to the Visual Scripting System – Swarnim Arun. What is next.

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, HTML5: Threads, GDNative, AudioWorklet.

article thumbnail

GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Instead of computing the amount of light that reaches a certain surface every frame for every light source, we precompute all this information and store it in a single texture. These can only be dealt with manually while debugging. Introduction.