Sat.Mar 02, 2024

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Diverse backgrounds in theater, music, and dance shaped time-bending thriller 1000xRESIST

Game Developer

Developer Remy Siu talks about how a variety of talents and backgrounds helped their studio come up with compelling ideas for their futuristic thriller.

Studios 238
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The Action RPG Pale Coins

Indie DB

Pale Coins is an Action RPG set in a fantasy world with challenging combat, open world exploration and a variety of items. Traverse old forests, dark caves, weathered ruins and unknown places, to find the Champion's Coin and fulfill your greatest wish.


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The Game Industry Unicorns of Baldur’s Gate 3 and Elden Ring

Game Wisdom

The Game Industry Unicorns of Baldur’s Gate 3 and Elden Ring Josh Bycer width="560" height="314" allowfullscreen="allowfullscreen" For today’s critical thought, I talked about the success of Baldur’s Gate 3 and how it relates to Elden Ring, and why we won’t be seeing anything comparative to either game from any other studio for a … The post The Game Industry Unicorns of Baldur’s Gate 3 and Elden Ring appeared first on Game Wisdom.

Games 52
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WRATH: Aeon of Ruin v1 is Out

Indie DB

The time has come for you to finally complete your journey - heed the call of the Shepherd of Wayward Souls and defeat the Guardians of the Old World! Your quest will take you on a sprawling adventure through the many corrupted temples, mystic forests.

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Buttons on mobile device


I have buttons with the “Transition” property set to “SPRITE”. If I test the game on PC, then everything is fine. But if I test the game on a smartphone or in a browser in device mode, then when I press a button, the sprite does not change back until I click somewhere else. How to fix it? I use Cocos Creator v.3.8.

Mobile 52
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Scene and Prefab file format documentation


Hi there, I couldn’t find any document about the *.scene and *.prefab structure and properties. I want to modify the files externally to check if I can do some integration with AI such as GPT or other LLMs. Any help would be great!

AI 40
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