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Campfire raises $3.95m for generative AI engine, Sprites

GamesIndustry.biz

Campfire has raised $3.95m for its generative AI engine, Sprites. According to Venturebeat , the seed round was supported by Y Combinator, FundersClub, Mercury founder Immad Akhund, gaming entrepreneur and investor Juha Paananen, and Uken Games founder, Chris Ye.

Sprite 102
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Text Wrapping Around Sprites

Cocos

It seems like there is no built-in text wrapping component for having sprites in between words in a label. It is also tedious and tricky to manually calculate the sprite boundary. I hope text wrapping will be included in the future updates.

Sprite 40
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Sprite Fusion – Easy to Use Map Editor with Godot and Unity Support

Game From Scratch

GameFromScratch.com Sprite Fusion – Easy to Use Map Editor with Godot and Unity Support Today we are checking out Sprite Fusion, a free to use browser based Tilemap editor. Sprite Fusion has integrated export for Unity and Godot, as well as GB Studio, PNG and JSON.

Sprite 88
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How to change sprite of Mask component with SPRITE STENCIL type?

Cocos

Sprite component is automatically added to the node. I get this Sprite component from the code and set the SpriteFrame I need for it. I display in the console which SpriteFrame is set for the Sprite component. However, instead of a mask on the sprite, visually I see just a rectangle (as if the sprite was not applied).

Sprite 40
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Color Change of Sprite Renderer

Cocos

Hi, Is there any way to change color of Sprite Renderer Currently , I am using cocos 3.8. I just want to change sprite color tint in runtime, Or if it is possible to do with 3d material so good to know ,how can I achive that.

Sprite 52
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[Tutorial]Outer Stroke Effect for 2D Sprites

Cocos

Original: [link] Author: BitByBit Outer Stroke Effect for 2D Sprites Continuing from the previous article Inner Stroke Effect for 2D Sprites Introduction In the last article, we introduced the method of inner stroke and also discussed its pros and cons.

Sprite 52
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Sprite aspect ratio

Cocos

_addEventListeners() this.resize() } protected onDisable() { this._removeEventListeners() _removeEventListeners() } protected _addEventListeners() { director.on(Director.EVENT_AFTER_UPDATE, Director.EVENT_AFTER_UPDATE, this.resize, this) this.node.on(Node.EventType.SIZE_CHANGED, Node.EventType.SIZE_CHANGED, this.resize, this) this.node.on(Node.EventType.ANCHOR_CHANGED,

Sprite 52