The Beautiful Closed World of Shenmue III
iHobo
JUNE 8, 2022
To get stories into open worlds, designers have to seed the huge landscapes with signposts that push to set piece encounters, a technique I have compared to 'plot origami' From a game design perspective, this is often brilliant - both Witcher 3 and Breath of the Wild have shown the immense appeal this can have when it is done well.
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