Godot 4.0 gets SDF based real-time global illumination
Mircosoft Game Dev
JUNE 27, 2020
SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. Introduction Video: Very large, open world scene with real-time GI: Future. How does it work?
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