Remove FPS Remove Open World Remove Simulation Remove Texture
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. Introduction Video: Very large, open world scene with real-time GI: Future. How does it work?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default.

AAA 145
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How to Create Video Game Atmosphere

Game Designing

Both are open-world action-adventure games with fantasy elements and similar mechanics. Things like color palettes, textures, and lighting all help to build a mood, as well as animation and how things in your world move and interact. A great example of this is the FPS-puzzler Portal.

Games 136