Remove Graphics Remove Open World Remove Render Remove Shaders
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Cyberpunk 2077 Has Flatlined: Fixed

Game Errors

An open-world action RPG set in the far future, CD Projekt Red’s Cyberpunk 2077 saw a rather bumpy release, with gamers worldwide bringing tons of bugs and lags into focus. Sometimes systems are not equipped to render the most resource-heavy parts of the game, and as a result, the game flatlines immediately. Vertex Shader: 5.1

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Visualizing Depth Precision

Nvidia

Depth precision is a pain that every graphics programmer has to struggle with sooner or later. Depth precision is a pain that every graphics programmer has to struggle with sooner or later. It was more recently re-popularized in posts by Matt Pettineo and Brano Kemen , and by Emil Persson’s Creating Vast Game Worlds SIGGRAPH 2012 talk.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Today NVIDIA is releasing Streamline, an open-source cross-IHV framework that aims to simplify integration of multiple super-resolution technologies and other graphics effects in games and applications. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework.