Remove Lightmap Remove Pixel Remove Scripting Remove Visual Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. More rendering improvements. For Godot 4.0, not imported) by Godot's import system.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Auto-reload scripts with external editor ( GH-51828 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Auto-reload scripts with external editor ( GH-51828 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Auto-reload scripts with external editor ( GH-51828 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Auto-reload scripts with external editor ( GH-51828 ).

Mesh 52