Remove Lightmap Remove Polygon Remove Shaders Remove Tile
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Auto-tiling in tile maps. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Materials and shaders. writing shaders is very easy! SVG support.

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