Remove Mechanics Remove Point and Click Remove Prototyping Remove Simulation
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. It’s been a wild weekend, so I’ve distilled the best of the lessons down to simple points.

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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Click here. Playing games exposes you to mechanics and design trends. In fact, I think the point of diminishing return is somewhere in the dozens before your own personal experimentation and experience teaches you more than broad exposure to games will. Just here for Highway s & Byways updates?

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. This is a checklist I like to check off before I start final testing: Get the physical prototype ready. Just about every game has some variation of this concern at some point.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! Game rules are how we regulate the mechanics of our games so that they are consistent with the messages we want to send to players. Short-term mechanic testing. Let’s start with a simple mechanic such as dealing damage. They explain, limit, and clarify. Private testing.

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