Remove Mechanics Remove Prop Remove Puzzle Remove Texture
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Who is a Game Artist?

article thumbnail

The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. Here's a look at the textures Karena was able to add to these pieces over the past few weeks.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

As we move closer and closer to completing the vertical slice for Kristala, our dev team has been working hard to finish all the designs, models, and mechanics that will be featured in Dalamase, the level area that's featured in the slice. As we mentioned above, Cass wasn't the only artist on our team to create custom props this sprint.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

After working with the hair cards for awhile, it dawned on Pete that he could actually create a proxy texture that would easily troubleshoot the orientation of each card. During his first official pass, Pete was finally able to make the textures and shaders work in tandem. 3D Environmental Design. Level Design.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

link] With the model for the amulet prop completed, Bianca then worked on designs for the three variants of Nisargan magic staffs that will be found in game, as well as the model for a magical, Myrtunan shiv weapon. Bianca wasn't the only modeler working on props this sprint. Want to know more about the role the amulet plays in game?

Dev 52