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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Having the character and the story set, the mechanic was implemented. Adobe Acrobat Document.

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Coherent Creature Design

Mnenad

As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. He writes about how players must be able to determine if a creature is a friend or enemy just by its shape and from long distance. Designing the game world's creatures. Shape generation tool.

Terrain 52