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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! Check it out!

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Rigging / Animation. This sprint, Allie was able to fully finish the facial rig after working on the jowl, nose bridge, and bottom-lip control joints.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

To round out this sprint, Joe started working on a bunch of props that will be found in Nasonder. Game Production / Rigging / Animation. This sprint, Game Producer Allie continued her work on the rigging and skinning for the revised model of our female main character, ensuring its skeleton and controls were sound.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James. link] Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Shelly is an incredibly talented modeler and texture artist who's extremely skilled at creating realistic and lifelike props, foliage, and furniture. With flowers and foliage out of the way, Shelly's next task was to create a few props and pieces of furniture that can be used throughout our Nisargan level areas. Sound Design.

Dev 52