Godot 4.0 gets SDF based real-time global illumination
Mircosoft Game Dev
JUNE 27, 2020
This new technique was developed entirely in the open and implemented under our MIT license, so anyone is welcome to use it in their own engines and games. SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). What can it do? How do you use it? How does it work?
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