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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Some examples are: A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). before focusing on rendering optimization for mobile Vulkan in the 4.0 While there's so much rendering work being done for Godot 4.0, Minimap support in GraphEdit.