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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Thanks to Makkon's excellent textures , as always.) Later the 2004 official remake for Counter-Strike Source had some great visual ideas.

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new Quake map: "When There Were Wolves"

Radiator Blog

With textures by Makkon as usual.) Reusing the light and fog settings, skybox, texture scheme, and architectural modules really helped me fit this jam into my schedule. Taufner got to focus on gameplay and ignore art, while I got to focus on decor and didn't have to run any playtest sessions or tune the battles.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

This distribution provides texture and allows players to improve their own playing skill by learning how to identify the things that are better and using them. This is where playtesting comes in. We typically run playtests as often as possible in order to ferret out these issues so that we can adjust them if they are too egregious.

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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. I've usually used Makkon's (excellent) textures for my Quake levels. This was an opportunity to go out of my comfort zone and try a new texture set I had never seen before.

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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

The assets and textures add to the visual appeal while the intricate details like the hills, mountains, roads, and the sprawling landscape guide the player’s movement and focus in a game. Playtesting Playtesting involves testing a game with real players to assess its design, functionality, and entertainment value.

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Making the Golden Panda Coin

Sirlin

Playtesting showed that this worked just fine. We can use different textures. By making the background a rough texture and the figure a smooth texture, when light bounces off the coin it will be easier to separate the figure from the background. That’s very powerful, but you deserve it.

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