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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I

Dev 158
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Ask a Game Dev - Untitled Article

Ask a Game Dev

This distribution provides texture and allows players to improve their own playing skill by learning how to identify the things that are better and using them. This is where playtesting comes in. We typically run playtests as often as possible in order to ferret out these issues so that we can adjust them if they are too egregious.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Thanks to Makkon's excellent textures , as always.) Later the 2004 official remake for Counter-Strike Source had some great visual ideas.

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new Quake map: "When There Were Wolves"

Radiator Blog

With textures by Makkon as usual.) Reusing the light and fog settings, skybox, texture scheme, and architectural modules really helped me fit this jam into my schedule. Taufner got to focus on gameplay and ignore art, while I got to focus on decor and didn't have to run any playtest sessions or tune the battles.

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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. I've usually used Makkon's (excellent) textures for my Quake levels. This was an opportunity to go out of my comfort zone and try a new texture set I had never seen before.

Co-op 52
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new Quake map: There's a Certain Slant of Light

Radiator Blog

The two big changes I made were the texturing and the monster placement / player flow. One of my big motivations was to use Makkon's updated textures. Yet as I aligned the 100th trim texture on a brush, I wondered whether my level was also anti-brutalist in its own way. Maybe it wasn't such a bad map after all?

Texture 52
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new Quake map: Tell Me It's Raining

Radiator Blog

It uses the Makkon sci-fi themed textures as showcased in the stunning Alkaline start hub map -- a major inspiration for this map and I assume other maps in this pack as well. Combined with dynamic map geometry, my personal playtests felt slightly less painful, and making the last 5% of this map felt a bit fresher than my previous maps.