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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Gordon MacPherson ( RevoluPowered ) rewrote the prototypical Assimp-based FBX importer that we had in Godot 3.2 Moreover a 3.2.2