Visualizing Depth Precision
Nvidia
OCTOBER 21, 2021
Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. It was more recently re-popularized in posts by Matt Pettineo and Brano Kemen , and by Emil Persson’s Creating Vast Game Worlds SIGGRAPH 2012 talk.
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