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Using Inverse Kinematics for hand placement.

DameDev.tv

One of the hardest things to get correct in a game is the placement of a character's hands. In this article, I will use Inverse Kinematics (IK) to give that extra polish to my game when ledge grabbing. 0:00 / 1× Normal Ledge Grabbing 0:00 / 1× Ledge Grabbing using inverse kinematics.