Thu.May 09, 2024

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Steam suddenly banned in Vietnam

Game Developer

Valve's platform has been inaccessible in Vietnam for a few days now, but it's anyone's guess as to why, or if it'll return.

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Report - ZeniMax on studio closures: "I think we were about to topple over"

GamesIndustry.biz

A ZeniMax executive has reportedly said Xbox's closure of four studios this week was due to a lack of staff and support. As reported by Bloomberg , head of ZeniMax Jill Braff reportedly said during a town hall meeting on Wednesday it was hard to support the studios globally "with a lean central team" and various projects in the works. "I think we were about to topple over,"Braff said.

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Report: Xbox bracing for more cuts after studio-hoarder Microsoft claims it's spread too thin

Game Developer

Microsoft has spent billions on studio acquisitions but appears to be crumbling under its own weight.

Studios 362
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From The Last of Us to Baldur's Gate 3: The success of the Game Music Festival

GamesIndustry.biz

Two years ago, the Game Music Festival was held at London's Royal Festival Hall for the very first time, after five editions in its Polish homeland. At the time, we noted how the venue, which can seat 2,700 people, was well attended , but not full. But the audience gave the two scores performed (Cuphead and both Ori titles) a very warm reception, and the event was undoubtedly a great success.

Editing 139
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Building game worlds with creative lifehacks from the field of writing

Game Developer

Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical creative algorithm for any project!

Writing 260
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Nintendo: No Switch 2 before April 2025

GamesIndustry.biz

Nintendo has suggested that the successor to the Switch will not arrive before March 31, 2025, indicating an April release at the very earliest. In the Q&A transcript of this week's earnings call — translated by GamesIndustry.biz — Nintendo president Shuntaro Furukawa told investors: "The sales forecasts for this period do not include sales of the Nintendo Switch successor device.

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Meet Amir Satvat, the man leading efforts to find laid-off developers new jobs

GamesIndustry.biz

Finding a job can be stressful and daunting. Given the wave of layoffs in the games industry , including those from Microsoft this week , it's a tall task. It can also be time-consuming and difficult during this economic downturn. However, Amir Satvat — currently working as business development director at Tencent — says he was inspired to help people with that process.

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Yellow raises $5M for genAI-powered 3D modeling tool

Game Developer

Founder Mandeep Waraich wants the YellowSculpt tool to help video game artists and gain enough traction with non-artists to 'further our societies.

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Study finds YouTube is the most popular and trusted platform for game discovery

GamesIndustry.biz

A new study has found that YouTube is the most popular and trusted platform for discovering new games among players. PR and marketing agency Big Games Machine surveyed 1,000 US-based console and PC gamers about how they find new titles to purchase and play, of which 64% said they discover games via YouTube. According to the report , TikTok was the second most used platform at 36%, following by Instagram (35%), Facebook (34%) and word of mouth (32%).

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Book Excerpt: Tabletop Game Accessibility: Meeple Centred Design

Game Developer

'This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

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Roblox revenues increase to $801m in Q1

GamesIndustry.biz

Roblox has released its first quarter financial results for 2024, demonstrating a significant boost in the company's revenue and bookings. Roblox highlighted an increase in the number of its daily active users (DAU), up 17% year-on-year to 77.7 million. The firm noted that its growth in DAU was particularly strong in the Asia Pacific region. As for hours engaged, it reported an increase of 15% year-on-year to 16.7 billion, which also saw strong growth in the same region.

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Nintendo kills X integration for Switch in June

Game Developer

Console makers made their systems with social media in mind, but X's steep API prices have greatly undermined those efforts.

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Altera raises $9m in seed round to fund AI software

GamesIndustry.biz

AI startup Altera has raised $9 million in a seed round, co-led by Patron and First Spark Ventures. Founded in December 2023, this brings its total funding to $11.1 million following a previous pre-seed round in January. The company intends to use these funds to improve its artificial intelligence software, and to grow its team for future development.

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CWA asks Microsoft 'where is the respect and compassion?' following studio closures

Game Developer

The worker-led organization had its own comments to deliver about Microsoft's recent layoffs and closures.

Studios 289
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Overwolf acquires Nitropay

GamesIndustry.biz

The user-generated content marketplace Overwolf has snapped up Nitropay. While the exact amount was not provided, the acquisition is said to be an eight-figure deal. Nitropay, founded in 2017, offers services such as organizing auctions for video advertisements and a customizable video player for websites' ads' instream and outstream.

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Capcom hits new record for sales and profits in 2023-2024 financials

Game Developer

With Dragon's Dogma 2, Street Fighter 6, and plenty others under its belt, Capcom had its 11th best year in a row.

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London Games Festival 2024 gathered over 100,000 people

GamesIndustry.biz

Over 100,000 people attended the 9th edition of the London Games Festival. The event ran from April 2 to April 13, and saw participation from more than 4,100 games professionals, the organisers said. 900 games companies were involved, representing 41 countries. Across publishing deals, investments, sales, and more, the organisers estimated that around £30 million was generated out of the event for the companies involved.

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Embrace the Chaos: How Indie Devs Can Thrive in a Changing and Challenging Market

Game Developer

Yes, the industry is experiencing a shift, but change often breeds opportunity, especially for nimble indie developers.

Indy 225
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Yellow raises $5m in seed funding round

GamesIndustry.biz

AI start-up Yellow has secured $5 million in a seed funding round. With the investment from Andreessen Horowitz, it aims to expand its 3D character creation technology. Established in 2023, Yellow's first tool, YellowSculpt, uses AI to provide artists and designers with pre-rigged 3D character meshes within three minutes.

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Prytania Media continues shutdown procession with Dawon Entertainment closure

Game Developer

The Dawon shuttering marks the third studio closure in three months for Prytania.

Media 259
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Make Godot Engine More Organized with TODO Manager

Game From Scratch

GameFromScratch.com Make Godot Engine More Organized with TODO Manager A follow up on our earlier discussion on how to improve the Godot game engine (by making it prettier), today we look at another handy plugin that makes Godot more organized. If you are used to littering your code with TODO or FIXME type comments, this handy add-on helps you […] The post Make Godot Engine More Organized with TODO Manager appeared first on GameFromScratch.com.

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Skybound taps former Activision Blizzard exec to lead marketing efforts

Game Developer

The company has made seven major executive hires since the turn of the year.

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AWS Partner Showcase at GDC

AWS Games

At GDC 2024, AWS thought leaders, game developers, and 12 technology partners hosted a partner showcase where they discussed best-in-breed tech used to build, innovate, and maximize growth of today’s games. Three panels covered Generative AI, Cloud Game Development, and Game Backends. In the first panel, Game Backends to Accelerate Development , AWS Partners AccelByte , Pragma , and Heroic Labs discussed industry trends, extensibility, launch readiness, and the pros and cons of managed versus cu

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in light of the microsoft closings, a lot of people saying that getting acquired by a bigger company should be considered a death sentence for small studios. one thing I never understood is why are studios sold? I understand the owners want to cash a check and get out of the anxiety crisis it is running an indie studio but is it that unreasonable to refuse it? does it cause other consequences most people arent aware of?

Ask a Game Dev

Honestly, the decision to sell to a publisher is primarily a question of stability. Independent studios live and die on their ability to secure contracts regularly, year in and year out. This process is a constant grind, requiring the studio leadership to maintain good relationships with publishers. Financial situations are never super stable, they are often feast or famine when there are tons of opportunities that your studio can't possibly field and then there are lean times when finding work

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Software Scalability Testing - Key to Overcoming QA Blockage

Rocket Brush Studio

Software scalability testing emerges as a pivotal strategy to preemptively identify and amend quality assurance bottlenecks. By rigorously evaluating how a system or network performs under varying levels of demand, scalability testing ensures robustness and efficiency, ensuring systems can accommodate an anticipated surge in user traffic, data volume, and transaction counts.

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[From the industry] PTW expands partnership with Imaginarium Studios to open mocap studio at SIDE London

Game Development News

PTW, a leading enterprise games services company that provides technical and creative solutions to numerous developers and studios globally, announced an expansion to its partnership with Imaginarium Studios, opening a cutting-edge motion capture studio at PTW’s SIDE London.

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Web App vs Website: All You Need to Know

Artoon

In today’s rapidly evolving digital world, establishing a robust online presence has […] The post Web App vs Website: All You Need to Know appeared first on Artoon Solutions.

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5 Essential Skills Kids Learn at Summer Coding Camps

Real Programming

When kids enter a program to learn one subject, they walk away understanding a lot more. There are all kinds of indirect and secondary lessons they absorb about the subject. School socializes children and teaches them about themselves. Many parents want their children to learn how to code to prepare them for work and life in our digital, high-tech world.

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Digital Compositing Graduate Lands Framestore Internship | CG Spectrum

CG Spectrum

We are delighted to announce that Nathaniel Mosemann, a graduate of the CG Spectrum Digital Compositing Foundations , has been offered a paid internship at the renowned VFX and animation studio Framestore! Nathaniel will be interning at the New York studio starting in June. In a celebratory post on LinkedIn, Nathaniel shared his gratitude for the mentors who provided feedback and advice during his studies at CG Spectrum: "I'd like to thank everyone who has helped me get to this point!

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First Dwarf - Playtest 2.0

Indie DB

Dwarves! experience online co-op mode and other updates in the latest playtest.

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I'm having problems This happens a lot when I open the browser in version 2.4.6, I don't know if any pro has encountered this problem, can you help me?

Cocos

I’m having problems This happens a lot when I open the browser in version 2.4.6, I don’t know if any pro has encountered this problem, can you help me?

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The Ultimate Guide to Create Server in Nodejs

Artoon

Wondering how to create server in Nodejs? Node.js, built on Google Chrome’s […] The post The Ultimate Guide to Create Server in Nodejs appeared first on Artoon Solutions.

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Update bundle on web platform

Cocos

Hi. I’m working with asset bundle. My game runs on web platform like Chrome. Before loading bundle, the server sends asset bundle version and I need to update asset bundle if locally stored version is smaller. But due to cache, I can’t download newer asset bundle even if they exist on the server. I tried various ways. assetManager.cacheManager is not available on the web platform. bundle.releaseAll(); assetManager.removeBundle(bundle); Also I tried these functions, but they don’t work as I want.

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Blender vs Unity: A Brief Overview, Features, Pros & Cons

Artoon

When it comes to 3D modeling, animation, and game development, two popular […] The post Blender vs Unity: A Brief Overview, Features, Pros & Cons appeared first on Artoon Solutions.

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