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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

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However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms. The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity.

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Also, apart from its art outsourcing services, it offers cross-platform porting, AI, and web development. Specialties: – Low Polygon Modeling, High Polygon Modeling, Textures: photo source or hand-painted, Digital Sculpting, Target Rendering, Rigging and Animation, and Concepts. AAA Game Art Studio.

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