article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage.

AAA 145
article thumbnail

Using Unreal Engine for AR and VR Development

Logic Simplified

The game is based on AMC’s popular television show and what made it such a great hit was the use of Unreal Engine to naturally develop exceptional replicas of assets from the show - such as the variety of weapons, characters, buildings, and environments.

Engine 56
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Showdown: Unity Vs. Godot Vs. Buildbox Vs Unreal Engine

SOVEREIGN MOON

In this game engine faceoff, we’ll explore each game engine’s visual scripting tools to see which engine is the best for beginner game makers and non-coders. . Which Game Engine Has The Best Visual Scripting Tools For No-Code Devlopment? Introduction to Visual Scripting. Read the Full Tutorial ?

Engine 52
article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Due to its extensive asset store, versatility, and a multitude of tutorials and online courses, Unity has become the most popular 2D and 3D development platform in the world. Unreal, on the other hand, is considered to be the main player in the AAA industry.

Engine 52
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. When you add assets to a Godot project, most of them get imported to engine internal formats on the fly based on options configured in the Import dock. The colors and contrast can be customized in the editor settings.