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Warner Bros. addressing "volatile" AAA console space with live services, mobile free-to-play

GamesIndustry.biz

Discovery has been historically focused on AAA console games, but the company's CEO and president of global streaming and games JB Perrette wants to change that. And having 11 owned studios where we're not just a publisher of games but actually a developer of games, we think is a differentiative asset for us." Read more

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build. Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. If he wants a career in AAA games, he will need specialized expertise. At the very least he'll need to create his own assets and/or write his own code.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

To get the cars in Drift Type C well… drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” I put in car building as well, and downloaded every vehicle physics asset to make it easy. Why did you become a solo developer?

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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity. However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock. Speakers included representatives from AAA studios Epic Games and Warner Bros Games Avalanche Software, and innovative startups like Sprocket Games and UneeQ.

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