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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

But a friend showed me Braid and Limbo towards the end of Film School and I finally realised ‘Wait a second, one person can make a game!?’ (I These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Making games is different to making anything else. Try to enjoy the work.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

But a friend showed me Braid and Limbo towards the end of Film School and I finally realised ‘Wait a second, one person can make a game!?’ (I These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Making games is different to making anything else. Try to enjoy the work.

Dev 104
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Secrets in Videogames

Keith Burgun

Before I get started, I should make it clear which context it is that I’m talking about: single player, somewhat narrative driven videogames, like RPGs or adventure games. This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. The same is true for secrets in games.

Fantasy 52