Remove AAA Remove Content Remove Electronics Remove Engine
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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? It’s not preferred, at least for game content itself a win/mac native package is always more powerful. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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The Hybridcasual Gamble

Deconstructor of Fun

TWiG #225 - GDC Recap / Unreal Engine for Fortnite / Counterstrike 2 ? Eric Seufert explains the concept of content fortresses here. They talk the biggest news of the show, including Unreal Engine for Fortnite + Creator Economy 2.0, the surprise announcement of Counterstrike 2, CCP's massive raise for a AAA Web3 game and more.