article thumbnail

Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? It’s not preferred, at least for game content itself a win/mac native package is always more powerful. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

article thumbnail

Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. I wonder if AAA games like GT7 and Forza use the same type of workarounds that are totally detached from a physically-based car?” When we finally did, we found Jonathan C.

Dev 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Hybridcasual Gamble

Deconstructor of Fun

Eric Seufert explains the concept of content fortresses here. the surprise announcement of Counterstrike 2, CCP's massive raise for a AAA Web3 game and more. For the entire mobile games industry, revenue was down for the first time ever in 2022. And most surprisingly, vests! Kress hates vests y'all!

article thumbnail

How live subscription games squeeze traditional AAA releases

Game Daily

Harding-Rolls said: “As a publisher, you’re not only competing with new releases but there’s also a floating audience of players that are pulled back into games because there’s an event or content update that resonates with them.”

AAA 52