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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? It’s not preferred, at least for game content itself a win/mac native package is always more powerful. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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The Hybridcasual Gamble

Deconstructor of Fun

Eric Seufert explains the concept of content fortresses here. the surprise announcement of Counterstrike 2, CCP's massive raise for a AAA Web3 game and more. For the entire mobile games industry, revenue was down for the first time ever in 2022. And most surprisingly, vests! Kress hates vests y'all!

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How live subscription games squeeze traditional AAA releases

Game Daily

As Ampere points out, they are up against a formidable array of consumer options including other games of the same genre, in-device competitors, multi-platform options and, of course, time-sinks like social media and other entertainments. ” Extreme competition Publishers who wish to take the live service route face extreme competition.

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