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Former EA devs' Simply Sweet Games aims to "raise the bar for the entire industry"

GamesIndustry.biz

Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development. Merry worked at Electronic Arts for nearly 15 years as a development director, having overseen development and shipping of titles such as FIFA, Need for Speed, and Battlefield.

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. I wonder if AAA games like GT7 and Forza use the same type of workarounds that are totally detached from a physically-based car?” When we finally did, we found Jonathan C.

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How live subscription games squeeze traditional AAA releases

Game Daily

Electronic Arts’ sports titles help give it a 17 percent share, followed by Epic (12%), and Activision Blizzard (9%). ” The post How live subscription games squeeze traditional AAA releases appeared first on GameDaily.biz | We Make Games Our Business.

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The Inevitable Blockchain Revolution

Deconstructor of Fun

12 years ago, while working for the Chief Creative Director at Electronic Arts, I was part of an effort to evangelize microtransactions, in-game purchases, DLC, and other forms of incremental revenue across the EA game studios. Just check the podcast ☝️ or the YouTube video. But all of this is just the preamble to the real meat of this post.

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The Hybridcasual Gamble

Deconstructor of Fun

the surprise announcement of Counterstrike 2, CCP's massive raise for a AAA Web3 game and more. TWiG #225 - GDC Recap / Unreal Engine for Fortnite / Counterstrike 2 Eric, Ethan, Laura and Phil are back from GDC and are eager to share all that they learned during the week long celebration of all things game development.