A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?
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FEBRUARY 29, 2024
The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity. It's true that developing with the Switch as the primary platform would make it work well on the Switch and perform well on other platforms.
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