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Games Speak through Mechanics, Not Rules

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” ” That way, nobody gets first pick all the time.

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5 Levels of Communication through Game Development

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” That way, nobody gets first pick all the time. External Narrative.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I wanted to try to merge these design sensibilities with my first person gay sex aesthetic, paired with the old tradition of retro grid-based first person CRPGs like Wizardry / Ultima Underworld / Legend of Grimrock where you crawl through dungeons step by step. You play as a sex angel. L of semen for each one.

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