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Implementing robust AI for SecondHand: An Introduction

Rindoku

Things have been busy at Rikodu, but I finally decided to bite the bullet and post some technical write-ups about the systems we’re building for SecondHand. And what better place to start than AI, my favorite part of game development? SecondHand’s Ai philosophy. Mat Buckland , Programming Game AI by Example.

AI 40
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Implementing robust AI for SecondHand: Enemy Positioning

Rindoku

This is part one of a series of posts I’m going to do about SecondHand’s AI, check out the intro here. Simply put, the problem we’re trying to solve is: what is the best position for an enemy agent to be at any time? lots of enemy agents at the same time. lots of enemy agents at the same time.

AI 40