Remove Agent Remove Build Remove Rigging Remove Shaders
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

The next step is to build free and open-source games that both go beyond entertainment and benefit the community. It's much faster and we can instantly see the effects as we modify the shader. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. All that happens on the CPU.

Demo 52
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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton. With the help of digital humans, companies can assess risks and predict environments with accurate simulations, helping them ensure that physical buildings are optimally designed.